UNREAL ENGINE

Week 2 – Getting references for cabin + woods + lake

Week 3 & 4

  • Self Study

study about UE5’s shortcuts by myself and making some notes about that, also try to creat some scence depend on what I learned.

Week 5

  • small exterior environment

combining few materials in Bridge to make a small exterior environment, in order to get in to UE5.

Week 6

  • Material & landscape

Week 7

  • Build a basic cabin

References

Week 8

  • Grass
  • Trees

Week 9

  • First try of import model from C4D
  1. The size is suitable for the map but the coordination axis got something wrong, the model got upside down, also the axis is not at the bottom of the model even though i’ve already fix it in C4D.
  2. The house seems so dark in UE5, don’t know what do i need to do to fix it.
Rotate it in UE5
  • Adding elements into map
leaf
add stones as road in park
views without too much trees that drew from foliage mode
top view

During Holiday

  • Input First Try (Without Materials)
  • Input Second Try (With Materials)
“save project with assets” in C4D

“save project as” in C4D

Lost materials’ texture in both two ways of saving. so I decided use materials in UE5 instead.
  • Adding Materials & Elements
  • Interior Environment
  • Cat & Animation
  • Foliage & Environment
  • Adding Cinema
  • Pre-render
  • Problems I Met

some shadows got “preview” because of the light.

In material editor, I removed this material, it didn’t help. Then I change it into “moveable”, problem solved.

  • Cameras

Editing IOS etc. to make the cinema more looks like cats perspective.

  • Environment Overview
  • Final Project_1st Version (Only Render in UE5)